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NCAA Football 09

NCAA Football 09
MSRP: $19.99
Your Price: $17.47
Savings: $ 2.52 ( 13% )
Shipping: Usually ships in 24 hours
Manufacturer: Electronic Arts
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NCAA Football 09 Features

Wide Open and Authentic College Style Gameplay
College Atmosphere & Pageantry
Home Field Advantage with new mini-game components
All-new Mascot Mode
Improved recruiting system in Dynasty mode
 

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Additional NCAA Football 09 Information

Wide Open and Authentic College Style Gameplay It's Wide Open - Bigger holes, cutback lanes, and open receivers, making the game feel more wide open than ever before. Directional pump fake on the R stick. New college specific tackling engine Home Field Advantage with new mini-game components - Pre-play confusion and difficulty making adjustments when on the road against tough teams. All new toughest places to play with dynamic rankings. All-new Mascot Mode with User Controlled Celebrations College Atmosphere & Pageantry - All-new Dynamic Crowd System. College sidelines are packed with additional players, mascots, cheerleaders, and more. All-new authentic fields with new textures, lighting, and field degradation. New college player models, including more than 50 alternate uniforms. User Customizable Stadium Sounds & Music. Breakaway crowd reactions Depth & Innovation - Online Dynasty. Roster file sharing online. Improved recruiting system in Dynasty mode highlighting ease and accessibility. New post game presentation and play by play commentary. 1-4 player offline co-op. Return missed field goals. Bluff your play art to confuse opponents. Formation audibles. Smart routes. Bobble catches. Better passing control. Post play continuation. All-New Mini Games. Random play selection in practice mode. Quick replay. CPU vs. CPU (watch mode). Smooth 60 FPS on PS3. Even teams option in play now.

 

What Customers Say About NCAA Football 09:

Scrap this and let us make our own schools.6) Fumbles, fumbles, and more fumbles. Does anyone actually play the game like that. Take the FB trap, for instance. EA sports was kind enough to inform us in the manual that the NCAA Football game is the #1 Selling Football Franchise, but they couldn't be bothered to do more than explain the entire byzantine workings of "Dynasty mode" on less than a page and a half. I timed it. 5) The main reason I love 2005 is that you can create your own school. Be careful so you don't screw up your accuracy. Now the millionaires who play it whine that it's not "fun" unless they are allowed to degrade their opponents, and the college and the high school and the youth athletes have begun to do the same.

Paying money for a game that features it grinds my gears. I'm supposed to go out there every fall and explain to twelve-year-olds why they aren't supposed to act like this-- then they go home and fire up the PSP and see it large as life.Of course, the game also features a "lack of class" option in Dynasty mode, where players can get into trouble and need discipline during the season. You must break the huddle with a minimum of seven seconds left or you'll get a delay penalty-- EVERY TIME. "Freshman" mode means you have about twenty plays to pick from, can't use motion, and everything is controlled with the "X" button.

How much fun can you have when you're continually getting penalties called against you because the computer isn't giving you the rule-allotted time to call the plays.4) You have two modes you can play in: stupid complex or idiot simple. Cats and dawgs. Call the play ten times, this will happen ten times. Smash pattern with the inside receiver running a corner, which is a deep "don't stop until you're in the end zone" route to the outside. And why the hell can't your defenders catch. I suppose we're just supposed to trial and error it or guess.12) Lack of class. How hard is it on a modern computing device to accurately count off 25 seconds.

I'll be trading this back to GameStop for something else this weekend.~D. I fumbled NINE PLAYS IN A ROW. 10) Players who fail to do what the play assigns to them. (You can adjust the game's ability to tackle. 1) Play clock. You cannot control the FB until he has taken his third step.

Class used to be a part of the sport. "Look, ha ha. HAS anyone ever played the game like that. There's no third option. HAHAHAHAHAHAHAHA." Who wasted programming time on this in the first place. 11) Crummy manual.

First you use the "L" trigger and the joystick to align the kick, then you pull the joystick sharply back and try to time it to get maximum power before you flip it forward. It doesn't matter who carries the ball, where they go, or how they are hit. Unfortunately, while we have that idiotic "Mascot mode" programmed in for us, we can't create our own teams. It's actually just under 19 seconds because the clock counts down too fast. For this reason ALONE I don't recommend this game. I stopped watching the NFL entirely this season largely as a result of this dirtbag mentality. Aren't they supposed to run towards it).And why does your center mysteriously pull and sprint to the sideline instead of blocking on a straight drop back call.

Run one of these plays and you'd better break the huddle with ten or twelve seconds left. "Advanced" mode gives you access to the full playbook, and some preposterous number of audibles, calls, and button combinations, as well as "package" substitutions like swapping receivers and running backs, jumbo goalline players, etc. You can press the X button and the team will take two slightly swifter steps (this is "hurry up" mode), but you still have no time to run any form of motion. (And why do your receivers run AWAY from a thrown ball. How about 94 seconds to load from the game select screen.

There was no noticeable difference in my ability to break arm tackles).8) The kicking system is asinine. Not only are these clock issues not realistic, they make the game a lot less than enjoyable. 2005 on the PS2 had this programmed well: if you hit a defender from behind you would bounce off of him-- just like life. Unfortunately, instead of taking those steps up the middle, where the play is drawn and where the eight yard wide hole is, you take those preprogrammed steps in a sweep to the right, where you tangle up with the blockers and can't get back to the line before the pursuit closes. Doesn't the NCAA have a penalty called "Unsportsmanlike Conduct" and don't they call it when a player spins a football, or flamencoes into the end zone or otherwise taunts an opponent. 9) Load times. In THIS game, however, EA has regressed to the gameplay of the 90's.

Of course there is no way to turn down the fumbles.7) Phantom tacklers. I am so sick of video games that show chest thumping athletes trash talking and sack dancing. It may be somewhat realistic, but is it really necessary in a video game. Merely touching a defender causes a tackle. 3) Unlike the 2005 game on the PS2, some plays have required motion. Folks, I've coached football my entire adult life and I can tell you that a blue chip fullback is not going to be brought down by a linebacker BACKING INTO HIM. (and the only way to turn that off is to turn off ALL penalties).2) Adding onto #1, your players move like turtles. I still have, and still enjoy, 2005 on the PS2.

I'll only give you a few. Ball is still thrown to the called route, where it is picked or incomplete. I hope you didn't call one of those in the huddle because it only happens at one speed: slow as snot. How about a new idea: we hit a button and use the joystick to aim. The husky from Washington just tackled the Lion from Penn State. I am NOT a fan of this game, and will probably never purchase another EA product for the PSP after the way they screwed this up.There's a laundry list of complaints I have about this game. As a test I turned it to 0%. This doesn't sound like a lot of difference, but with 75 offensive plays to scroll through it means that you're continually getting called for delay of game.

Was there really no way to turn on one button action and still leave the playbook alone, EA. This makes it awfully hard to run the option, which depends on the fullback being tough and strong enough to at least break an arm tackle at the line during the mesh. Receiver breaks across the middle. I'm sure everyone that bought this game was looking forward to playing an entire season as Uga, the flipping University of Georgia mascot, but it sounds insipid to me. I've always been a big fan of the NCAA College Football video game franchise from EA. I enjoy creating teams I have personally coached at the high school or youth level and staffing them with the best players I've coached. It's not a matter of programmed "mental errors" because they do it every single time the play is called.

This is a neat feature that I was looking forward to. I like to play with my own players. You still have the crippling loading times, but that is to be expected by now. The stats are totally out of wack when simulated.

I took the game out of my psp, placed it in the garbage, and started writing this review. It makes recruiting easier, but it isn't very fair. My 3-9 team won every award, including the Heisman. I like to play the dynasty mode. That in and of itself isn't a problem but it is so inconsistent. Thanks for the effort EA. I tried to do some research before buying this game for my PSP. I am really looking forward to the next few years of competing for a national championship.

I would, however, play that (PS2) game on my PSP so I can take it on the go. I enjoy the gameplay, but I more enjoy taking a lowly program and turning them in to a contender. I was curious one year so I took out one of my conference foes and put in a different team. They said I was passing for 700 yards a game and running for another 300. It is only a 10 year mode.

I decided that could be something I can live with, although it was frustrating. The first season goes about how it would on the PS2 with the exception of extremely long loading times and a few annoying glitches. That is ok, with the load times, I didn't mind being a couple years ahead of where I should be. EA Sports has lost me as a NCAA customer.

Way too indepth for me. You could play all home games, or not actually play anyone in your conference. Then at the end of the year came glitch #1. I can't believe I paid for this flawed and frustrating experience. I like to go through a few seasons of recruiting my own players before I start playing games. So, I head in to year 2 and try to set my schedule. One other annoying this is that your players get in trouble. So I take control of the Conference after a few years and I get an invite to the Big 12.

I spend a few years getting beat up on by Oklahoma and Texas before I finally got on equal footing with them. It seems to me that they should be able to make a PSP version that could do most of what the PS2 game does. The next season I would have 2-3 every week. They scheduled me for 2 games in the same week.

In year 10, I win the Big 12 for the first time and win my first major BCS bowl. It made me wonder if anyone did any testing on this game. I can't pay full-price for an old game with a roster update. I would go seasons without running in to more then 1 incident. I will continue to play Madden for now, but I expect they will ruin this game for me soon as well.

I couldn't find much info about the Dynasty Mode. In a small glitch, you can change your conference schedule. Ok, so I can overlook that for now.lets see what the off season is like. Silly numbers. When I get to the end of the season they tell me that my Dynasty is done. I decided to buy the game and check out the dynasty mode myself. My only real issue here is that you get way more recruiting points in week 2-5, then you do in week 1.

The PS2 version is what I am used to, but it is the exact same game it was last year and the year before that and the year before that. No wonder every player on my team set a record and won an award. PS3 version has sucked all of the fun out of team building by making recruiting take a good solid 3 hours per season. I only played 1 game and it was pretty fun, but I can't handle all of the flaws that ruined my favorite mode of play. I don't enjoy playing with "QB #12" and "WR #86". If you played through 1 season you would catch most of these flaws. They checked out of the PS2 a few years ago.

These games should be locked. Advancing each week takes probably 3 minutes. I play the game a little different then some, perhaps. My terrible team pulled down the 35th best class in year 1.

So here is the thing about the 09 version. I read some reviews of the gameplay, but that wasn't my main concern. If you put 1 point on a guy in week 1, they would automatically "Send the house" for you the following week. I just kinda dealt with it because my penalties weren't that harsh, but it was a little annoying.

I took over Rice, out of Conference USA. I have been playing the NCAA Football franchise for about a decade. Let me tell you, it is terrible. That is just silly, but you can avoid that by not messing with your conference schedule.

I really like this PSP game, I actually prefer it over Madden. Great graphics, endless hours of enjoyment.

I don't play it but my son says the 2008 version is better. Still likes the graphics though.

The dynasty mode has an interesting recruiting style, and it's a little confusing at first, but fun once you understand it. Overall, the game is fun. The game is good but the main thing missing is the career mode, the best part of NCAA Football. It's also nearly impossible to complete a pass on any mode varsity or higher; it will hit the hands of the receiver with nobody near him, and he will drop it.

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